![]() ![]() I would expect Phase 3 as part of a Kaizo Sonic ATS but not on a fricking remaster. I wonder why the boss of the third zone must have two phases, let alone three. Takes some lives to get used to but still doable. The spikes come a little shortly after the sphere. Now, the second phase is slightly harder than in the original ATS. What the FRICK is Silver Sonic doing there?! He was destroyed on Sonic 2, before the events of ATS! Doesn't make any sense for it to be there so please remove that thing. With the in-game physics, this is easier said than done.Ĭyan City boss act is terrible. The missiles pattern is completely random and you need to be lucky for the spheres to fall where you can hit them in a way that would bounce off Eggman and to the rail. I heard this boss used to be way harder and now is easier but I played only v2 so it's still hard. Act 3 is already annoying enough and there shouldn't be a boss. Sugar Splash Zone boss has no reason to exist. Eggman wasn't getting low enough to hit him and he would randomly get lower so I couldn't predict when I could and couldn't jump. Horizon Heights difficulty was higher than I would have expected but I saw it as a bug. I played only up to Cyan City and I just realized how insane the difficulty is. The original ATS was too easy and this one here tells the player to be more careful. ![]() The difficulty in stages is also something welcome. Nice to see someone has a bigger determination than me and actually made it. I tried to make the original ATS widescreen when the source code came out but seeing how I would need to do that for every single stage and menu individually, I ended giving up. Eggman used to have Sonic 2 sprites on the original ATS and now it's properly replaced. I also see that some sprites were replaced. Sonic's smooth running animation is Mania-grade and I love it. ![]() But the way it was executed, it's terrible.įirst, the good stuff. ![]()
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